Monday, May 5, 2008

The amount of bugs is whats...unreal

possibly one of the programs with the most problems iv ever had running. installed on three computers, the third of which was the only that could get it going without crashing on startup. even so, the amount of bugs that occurred during the time i used it was seriously..... unreal. so frequent were these problems that i tried to download some patches, none of which did jack all. two bugs have become increasing familiar after finding it commonly raised in the unreal forums: one of these was the notorious use of glass that creates the dubbed "hall of mirrors " effect where repeated shadow images are cast around whilst playing the level, one of the forums recommended solutions still ended in the same predicament, my solution was to delete alot built glass that was in contact with any solids. the other was the constant disappearance of faces for a solid for which i cant explain and jus rebuilt them.
i recently got a brand new computer and decided to test it out, it runs well despite the fact that unreal crashed once due to lighting.
sometimes things jus get unreal

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